

Quickly take out the Slug-Ray first so that you can focus on the Sweeper. First batch of enemies will be Slug-Ray and Sweeper.Best to have Ramuh prepared for summon later on as well. Make sure you have the Lightning Materia equipped so that you can unleash lightning-based attacks and have Yuffie switch to Lightniing Ninjutsu. Walk to the center and a hologram of Scarlet will appear, shortly after, enemies will appear.Look up and you'll find some Shinra boxes to destroy and acquire items such as Phoenix Down, Antidote, and Hi-Potion. Continue through the hall until you reach a large room. Upon gaining control of Yuffie, head straight and then right where you'll find a bench to rest and a vending machine to stock up on items if you need.You'll arrive at Shinra Building as Yuffie who is accompanied by Sonon and eventually start off at B16 - Advanced Weaponry: Inspetion where Scarlet traps the two. Chapter 2 formally begins once you speak to the conductor at the train station of Sector 7 Slums and board the train.After slipping through the crowd, the pair use their counterfeit employee IDs and make for the basement, where Shinra's ultimate materia awaits.Ĭhapter 2: Covert Ops Walkthrough Scarlet's Trap Yuffie and Sonon arrive at the entrance to the Shinra Building to find it packed with reporters following the lastest reactor bombing. Players will need to own the Intergrade version in order to play the INTERmission DLC. INTERmission Quests are exclusively for the Episode INTERmision DLC that's been released along with the upgraded PS5 version of the original game, Intergrade. At least there's some new content with Yuffie to tide fans over until the reveal of Final Fantasy 7 Remake Part 2.Chapter 2: Covert Ops is a Main Scenario INTERmission Quest in Final Fantasy VII Remake. However, there is one more bonus that sees a new five-minute ending added to the end of the game, hinting at what's to come next. The rest of Final Fantasy 7 Remake Intergradeis mostly the same game, but with updated visuals and performance.

Episode INTERmission also comes with a new set of trophies and adds on additional VR battles, like the one that sees Cloud and the main party going up against Dirge of Cerberus' Weiss the Immaculate. Players can't use items and instead have to rely entirely on ATB for healing. Once player's have completed the DLC for the first time, they'll unlock Hard Mode for an additional challenge. Just like the main game, there are a host of side quests to complete while wandering around Midgar, and the DLC also has a few mini-games, like the tactical Fort Condor board game that can be played against different NPCs. While beelining the new DLC will only take a few hours, there are different side activities that get added in with Episode INTERmission. Doing the side content can easily double that playtime, or add even more depending on the player's pace. Early reports from players put Yuffie's DLC at three to four hours to complete, without engaging in any of the side content, mini-games, and more.

Players shouldn't go in expecting near the amount of content as the base game, but Episode INTERmission does add a good amount of content, especially for completionists. The DLC consists of two chapters, and in the base game of FF7 Remake, each chapter usually took around two hours to complete. Related: FF7 Remake Intergrade: Yuffie & Sonon's Limit Breaks Explained The biggest lingering question about Episode INTERmission is just how much content it adds to Final Fantasy 7 Remake. Although Yuffie is the only playable character in the DLC there are a host of characters introduced, like the new party member and Wutai agent Sonon Kusakabe. Yuffie's DLC picks up near the beginning of the main story, just after Cloud and the party have blown up the Sector 5 reactor.
